6/30/2023 0 Comments Kessen 3 minor battles![]() ![]() NOTE!!! This AAR has moved to a new location. As I did for my PRC AAR, I will link to online articles when discussing certain people, places, vehicles, or events for further reading if the reader is interested in learning more than what I present in this AAR. Since the HPP mod includes events to model the inter-faction rivalry between the IJA and IJN, I'll be forced to roleplay a bit. Since the AAR will be presented in the history book style, I'll first briefly go over the background material to set things up then dive into the game itself. Japan is a challenging nation to play, as it has to deal with sustaining large-scale overseas engagements and has to maintain naval superiority against the world's largest and 2nd largest navies. The outcome of the voting thread means my next AAR will be as Japan. ![]() If I lose them I'm at the mercy of the Soviet AI. I'll replicate this for RP purposes unless the components are a little "off" in terms of year required to research them.ģ) Don't escalate the Battles of Khalkhin Gol and instead leave it as a border skirmish if I win. Japanese ships were fast, powerful, but lacked armor. Everything else will be under AI control at the army group level.Ģ) Any ships that are built must use components that match the historical models. Invasions will be handled manually until the entire command structure has been landed. ![]() Most of the pictures are click-able, so if you can't read the text then click on the picture to see a larger version.ġ) Manually control navy and special forces. Warning: this is a picture-intensive AAR! ![]()
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